上级分类: 医学与健康科学与研究

长寿科学

如何延长生物寿命? 它基于什么?它的限制是什么?

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长寿科学是一门 研究生物系统老化以及避免和逆转它的方法的领域。








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正如您可能认为这是一门艺术,通过人体作为游戏世界将具有很高的教育水平(我的意思是:“高度”),这可能会使孩子们对在做一些关于人体的事情上充满信心。例如,如果游戏具有特殊的额外工具,例如您在超级马里奥兄弟公司中收集大蘑菇的工具,给予额外的权力来通过某些路径移动,疏通拥挤的动脉,并让祖母再次看到世界而不会视力忽明忽暗,或者得到超级枪支,可以直通或修复某些路径...该游戏可能非常有趣(且具有教育意义!**)。但是,我应该鼓励转到Shapeflow页面,并提供进一步的评论,因为该主题似乎比较笼统。 ;)

As much as you may think this is an art, going through a human body as a game world would be highly (I mean it: highly) educational, that could result in kids gaining confidence in actually doing something about human bodies. For example, if the game had special extra tools, like what you collect a big mushroom in Super Mario Bros, giving extra powers to move through certain pathways, unclogging congested arteries, and letting grandmother see the world again without flickering eyesight, or getting a super gun, that allows to cut through, or fix certain pathways... That game could be so fun (and educational!) to play. But I should encourage moving to Shapeflow page with further comments, as this topic is more general it seems. ;)



    : Ruta
    :  -- 
    :  -- 
    

Mindey,

//如果我们设计一款游戏-我们将其称为“身体”-您(作为摄入物质(例如,游戏玩家)正在经历的这种结构)会随着时间的流逝而生病或阻塞,作为目标,您的目标是成功地通过新陈代谢途径网络。 //

哦,喜欢它!在我的MUTANTU书中,读者可笑地探索了人体内部,例如血管和肠子(我的漫画发生的地方!):)

// if we devise a game -- let's call it "Body" -- where this structure that you (as ingested substance (say, game player)) is travelling through, is a human body that is getting sick or clogged over time, and your target, as a substance, is to go successfully through that network of metabolic pathways. //

oh, love it! in my MUTANTU book, the readers comically explore the inside of the body, like blood vessels and intestines (where the action of my comics happens!) :)


我认为Shapeflow的想法可能具有强大的解释力和影响力,尤其是如果我们设计游戏的话,我们称之为“ Body” -您(作为摄取物质(例如,游戏玩家))所经过的这种结构是随着时间的流逝而生病或堵塞的人体,而您作为目标的目标要成功地通过代谢途径网络。玩此类游戏的孩子(或也许是AlphaZeros)可能会设计出许多我们不知道的策略……而且,没有欺骗,亲爱的AI –遍历所有必要的部分,可以获得加分,因此,不会突然将游戏化的人体转变为拓扑甜甜圈。

I think, the idea of Shapeflow may have great explanatory power and potential for impact, especially, if we devise a game -- let's call it "Body" -- where this structure that you (as ingested substance (say, game player)) is travelling through, is a human body that is getting sick or clogged over time, and your target, as a substance, is to go successfully through that network of metabolic pathways. Kids (or maybe AlphaZeros) playing such games might devise many strategies that we do not know of... and, no cheating, dear AI -- with going through all the necessary parts, where you get extra points -- so, that you wouldn't suddenly convert the gamified human body into a topological doughnut.



    : Ruta
    :  -- 
    :  -- 
    

Mindey,

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